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How To Change A Villager Zombie Back

A zombie villager is a variant of the zombie that can be cured into a normal villager using a gold apple while information technology is under the effect of Weakness.

Contents

  • 1 Spawning
  • two Variants
    • ii.1 Baby zombies
    • 2.2 Armed zombie villagers
    • 2.three Villager variants
  • 3 Drops
    • iii.1 Naturally-spawned equipment
    • iii.2 Experience
    • iii.3 Halloween
  • 4 Behavior
    • 4.one Curing
    • iv.two Specific to Coffee Edition
    • four.iii Specific to Bedrock Edition
  • 5 Sounds
  • vi Data values
    • 6.1 ID
    • six.2 Entity information
      • 6.two.1 Zombie villager type
      • 6.ii.two Zombie villager profession
  • 7 Achievements
  • 8 Advancements
  • 9 Video
  • 10 History
  • 11 Issues
  • 12 Gallery
    • 12.one Screenshots
    • 12.2 Halloween
    • 12.3 In other media
  • xiii Trivia
  • 14 References

Spawning [ ]

A plains zombie villager with an enchanted atomic number 26 sword.

When a group in the normal spawn cycle spawns zombies, there is a 5% run a risk to instead spawn a group of zombie villagers‌[ Boulder Edition only ], or a unmarried zombie villager.‌[ Java Edition only ]

If any type of zombie kills a villager, there is a gamble for the villager to transform into a zombie villager. If the villager has previously been traded with, this zombie villager does not despawn when the thespian moves far away from it.

Adventure for villagers killed by zombies to turn into zombie villagers
Difficulty Chance
Easy 0%
Normal 50%
Difficult 100%

A cleric zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition). One of them transforms into leatherworker, due to the workstation (a cauldron). They as well generate as part of abandoned villages. Zombie villagers generated in both of these structures do not despawn naturally.

Variants [ ]

Babe zombies [ ]

All mobs that tin can exist ridden by babe zombie villagers in Bedrock Edition.

Baby zombie villagers make upwardly five% of zombie villager spawns. They have big heads, unlike normal baby villagers. They bear similar to regular zombie villager, with the following oddities:

  • They are 30% faster than the normal zombies, nevertheless they have the same health every bit normal zombies. This makes the baby zombie villagers more dangerous than their bigger counterparts.
  • The noises they brand are higher-pitched than adult zombie villager audio effects.
  • They tin can sometimes ride chickens. They tin also ride‌[ Bedrock Edition only ]:
    • Cows
    • Ocelots
    • Wolves
    • Mooshroom
    • Adult chickens
    • Pigs
    • Sheep
    • Horses
    • Donkeys
    • Mules
    • Zombie horses (unused jockey variant)
    • Skeleton horses
    • Developed zombies
    • Adult zombie villagers
    • Pandas
    • Developed husks
    • Adult zombified piglins
    • Stray cats
    • Spiders
    • Cave spiders
      • It moves at the baby zombie villager's speed, instead of the mob's speed.
      • If riding a neutral mob, it becomes hostile, but does non acrimony whatsoever mobs nearby that are the same mob equally they are.
      • If a baby zombie is riding a mob that is also rideable by a actor, that mob becomes not-rideable past a thespian.
      • A baby zombie has a 15% chance to become a jockey when effort attacking villagers, players or golems.
  • Baby zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn dorsum to small-scale baby villager heads.
  • Worn armor shrinks to fit their torso size.
  • They are able to fit through 1×1 cake gaps.
  • They driblet 12 experience when killed past the player instead of 5.
  • Dissimilar most other infant mobs in the game, they stay as babies indefinitely and never grow into "adult" zombie villagers.
  • They have a decreased hitbox size.

Baby zombie villagers are spawned when a zombie kills a babe villager, the chance of infection being the aforementioned every bit adult zombie villagers. Babe zombie villagers also spawn naturally, but the combined run a risk (5% villagers × v% babies) is low at 0.25% (or one in 400 chance) of all newly spawned zombies.

Armed zombie villagers [ ]

Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers automatically pick up and hold any detail that they come across (except jack o'lanterns‌[ Java Edition just ], mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked upward. If they encounter another like item, they selection information technology up and drib their previous item:

  • if the new particular is armor or a sword and the quondam item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
  • if both items are armor/swords and the new item is better damage-wise (reduces more harm for armor, or inflicts more damage for swords),
  • if both items are armor/swords with the aforementioned damage reduction/infliction, the new item has NBT tags while the old does not or the new particular is more damaged than the old particular, or
  • if both items are bows and the new particular has NBT tags while the erstwhile does non.

Items dropped by mobs in exchange for some other cannot be picked up past players or mobs for 10 game ticks (0.five seconds, barring lag), but can be picked upwards by hoppers.

Armor worn past zombie villagers is not damaged from well-nigh damage sources, which means information technology cannot "clothing out" the way thespian armor does. Helmets (not blocks like pumpkins) on zombie villagers can habiliment away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its caput. Zombie villagers also take a natural armor rating of 2 ( 🛡 ), which gives i.6 - 8% impairment reduction from most sources.

Some zombie villagers that are capable of picking upward items spawn already in possession of such items, and those items may also exist enchanted. The chances of that issue are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are fabricated of the same textile).

Chances of zombie villagers wearing or picking up armor, per difficulty
Easy Normal Hard
Can Pick Upwardly Boodle 0% 0%-55%[notation one] 6.875%-55%[annotation one]
Armor 0% 0%-15%[note 1] 1.875%-15%[annotation 1]
Armor Enchantment[note two] 0% 0-50%[note 1] 6.25%-50%[note i]
Weapon[note 3] i% 1% 5%
Weapon Enchantment[note 2] 0% 0%-25%[note ane] 3.125%-25%[note 1]
  1. a b c d e f one thousand h i Value is based on the regional difficulty.
  2. a b Enchantment is the same equally on an enchantment table at level 5–22.[note one]
  3. ithree chance of an fe sword, two3 take a chance of an fe shovel

If a zombie does spawn with armor, the chances of specific armor are every bit follows:

Chances of dissimilar armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet & Chestplate 75% 90%
Helmet & Chestplate & Leggings 56.25% 81%
Full set 42.19% 72.nine%

The chances of information technology being of a particular cloth are:

Chances of unlike armor types
Armor Type Chance
Leather 37.06%
Gold 48.73%
Chain 12.90%
Atomic number 26 1.27%
Diamond 0.04%

Whatever zombie villager that spawns with equipment (picked-up items don't count) drop ane–3 extra experience per item.

Villager variants [ ]

In Java Edition, a zombie villager retains its biome and profession subsequently conversion from a villager. They too retain their trades. Beneath is a tabular array of the variant and what workstation it required before zombification. The zombie villager cannot work at a job site block. In Bedrock Edition, zombie villagers practice not display their professions, but they still have the same profession afterward curing as before zombification. They use the texture of an unemployed villager from their corresponding biome.

Below is a table listing the various professions, forth with the specific job site block that each profession requires:


Profession

Chore Site Cake
Biome
Desert Jungle Plains Savanna Snowy Swamp Taiga
Unemployed [note i] N/A Desert Zombie Villager Base.png Jungle Zombie Villager Base.png Plains Zombie Villager Base.png Savanna Zombie Villager Base.png Snowy Zombie Villager Base.png Swamp Zombie Villager Base.png Taiga Zombie Villager Base.png
Armorer Boom furnace Desert Zombie Armorer.png Jungle Zombie Armorer.png Plains Zombie Armorer.png Savanna Zombie Armorer.png Snowy Zombie Armorer.png Swamp Zombie Armorer.png Taiga Zombie Armorer.png
Butcher Smoker Desert Zombie Butcher.png Jungle Zombie Butcher.png Plains Zombie Butcher.png Savanna Zombie Butcher.png Snowy Zombie Butcher.png Swamp Zombie Butcher.png Taiga Zombie Butcher.png
Cartographer Cartography table Desert Zombie Cartographer.png Jungle Zombie Cartographer.png Plains Zombie Cartographer.png Savanna Zombie Cartographer.png Snowy Zombie Cartographer.png Swamp Zombie Cartographer.png Taiga Zombie Cartographer.png
Cleric Brewing stand Desert Zombie Cleric.png Jungle Zombie Cleric.png Plains Zombie Cleric.png Savanna Zombie Cleric.png Snowy Zombie Cleric.png Swamp Zombie Cleric.png Taiga Zombie Cleric.png
Farmer Composter Desert Zombie Farmer.png Jungle Zombie Farmer.png Plains Zombie Farmer.png Savanna Zombie Farmer.png Snowy Zombie Farmer.png Swamp Zombie Farmer.png Taiga Zombie Farmer.png
Fisherman Butt Desert Zombie Fisherman.png Jungle Zombie Fisherman.png Plains Zombie Fisherman.png Savanna Zombie Fisherman.png Snowy Zombie Fisherman.png Swamp Zombie Fisherman.png Taiga Zombie Fisherman.png
Fletcher Fletching table Desert Zombie Fletcher.png Jungle Zombie Fletcher.png Plains Zombie Fletcher.png Savanna Zombie Fletcher.png Snowy Zombie Fletcher.png Swamp Zombie Fletcher.png Taiga Zombie Fletcher.png
Leatherworker Cauldron Desert Zombie Leatherworker.png Jungle Zombie Leatherworker.png Plains Zombie Leatherworker.png Savanna Zombie Leatherworker.png Snowy Zombie Leatherworker.png Swamp Zombie Leatherworker.png Taiga Zombie Leatherworker.png
Librarian Lectern Desert Zombie Librarian.png Jungle Zombie Librarian.png Plains Zombie Librarian.png Savanna Zombie Librarian.png Snowy Zombie Librarian.png Swamp Zombie Librarian.png Taiga Zombie Librarian.png
Mason Stonecutter Desert Zombie Mason.png Jungle Zombie Mason.png Plains Zombie Mason.png Savanna Zombie Mason.png Snowy Zombie Mason.png Swamp Zombie Mason.png Taiga Zombie Mason.png
Nitwit Due north/A Desert Zombie Nitwit.png Jungle Zombie Nitwit.png Plains Zombie Nitwit.png Savanna Zombie Nitwit.png Snowy Zombie Nitwit.png Swamp Zombie Nitwit.png Taiga Zombie Nitwit.png
Shepherd Loom Desert Zombie Shepherd.png Jungle Zombie Shepherd.png Plains Zombie Shepherd.png Savanna Zombie Shepherd.png Snowy Zombie Shepherd.png Swamp Zombie Shepherd.png Taiga Zombie Shepherd.png
Toolsmith Smithing table Desert Zombie Toolsmith.png Jungle Zombie Toolsmith.png Plains Zombie Toolsmith.png Savanna Zombie Toolsmith.png Snowy Zombie Toolsmith.png Swamp Zombie Toolsmith.png Taiga Zombie Toolsmith.png
Weaponsmith Grindstone Desert Zombie Weaponsmith.png Jungle Zombie Weaponsmith.png Plains Zombie Weaponsmith.png Savanna Zombie Weaponsmith.png Snowy Zombie Weaponsmith.png Swamp Zombie Weaponsmith.png Taiga Zombie Weaponsmith.png
  1. In Boulder Edition, all naturally spawned zombie villagers use the unemployed textures.

Drops [ ]

When they die, zombie villagers drop 0–2 Rotten Flesh . The maximum drop is increased by 1 per level of Looting, for a maximum of 0-five with Looting Iii.

They can also drop an atomic number 26 ingot, carrot, or potato when killed past a histrion or tamed wolf. This drib has a ii.5% risk of occurring, increasing by 1% per level of looting. Private items take the post-obit chances of dropping:

  • ane120 (nearly 0.83%)
  • vii600 (about 1.17%) with Looting I
  • 9600 (1.50%) with Looting Two
  • 11600 (about 1.83%) with Looting Iii

Any picked-upwardly equipment has a 100% risk of dropping on expiry or when cured and drops with the same impairment level it had when picked up.

Naturally-spawned equipment [ ]

  • Carved Pumpkin [notation 1]
  • Jack o'Lantern [ Java Edition simply ] [note 1]
  • Iron Shovel
  • Iron Sword
  • Random Armor
  • Zombie villagers have an 8.5% run a risk of dropping their naturally-spawned equipment, and drib it with a random immovability. Each level of Looting increases the chance one percentage indicate (11.five% with Looting Three).
  1. a b Zombie villagers spawn with pumpkins and jack o'lanterns‌[ Java Edition only ] only during Halloween.

Experience [ ]

Adult zombie villagers drop five and an boosted 1–three per naturally-spawned equipment. Baby zombie villagers drop 12 experience.

Halloween [ ]

If a zombie villager wearing a carved pumpkin or jack o'lantern‌[ Java Edition but ] is killed using a weapon that is enchanted with Looting, at that place is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Behavior [ ]

Zombie villagers behave as ordinary zombies, except that they exercise non convert to drowned when submerged.

In Java Edition, zombie villagers that were converted from villagers retain their professions and clothes, which proceeds a tattered advent. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is non retained upon being cured; instead, they become unemployed and may gain a new profession if a job site block is nearby. Zombie villagers can also spawn with the unemployed or Nitwit outfits. In Bedrock Edition, all zombie villagers have the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession that is retained upon beingness cured. However, the profession is not locked and the cured villager may proceeds a new profession if in a village with an available job site block. Zombie villagers can exist unemployed, simply they cannot be Nitwits (zombified nitwit villagers become unemployed zombie villagers). Baby zombie villagers are ever unemployed.

Curing [ ]

Zombie villagers can exist cured (converted to normal villagers) past first giving them the Weakness event, which can be applied by:

  • A splash potion of Weakness thrown by the player, a dispenser, or a witch.
  • An surface area outcome cloud of Weakness from a lingering potion.
  • An area effect deject of Weakness from a creeper explosion.‌[ Java Edition but ]
  • A tipped arrow that was dipped into a Weakness potion.
  • A control that applies the Weakness result, e.grand. /upshot give @e[type=zombie_villager] weakness 2000 9 truthful.

The weakened zombie villager must then be healed by using a (non-enchanted) golden apple on them. A sizzling audio is heard, the zombie villager begins to shudder, and its eyes turn red to point that curing is in progress. An internal countdown timer is so started, counting downwardly the total time to cure.

Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, three—five minutes) in Java Edition. On each tick, there is a one% gamble for the game to look for cure accelerants. Information technology checks each block inside a 9×9×ix cube centered on the villager for either an atomic number 26 bar or a bed (either one-half: they're detected separately). For each i found up to 14, there is a 30% chance of decreasing the countdown timer past ane more tick. Therefore, having at least fourteen half-beds and/or iron confined within range speeds up conversion by an boilerplate of four.2%.[1] [ verify ]

During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a authority that doesn't depend on the difficulty level). Thus, a zombie villager is more unsafe during curing than at other times.

At the end of the curing process, the zombie villager transforms into a villager. If it was holding any item it picked up, that detail is dropped. If it was a infant before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a thespian at least once, it recovers its erstwhile profession and inventory of trades. Otherwise, information technology recovers its profession but might immediately modify information technology if it finds and claims a workstation block for a dissimilar profession.

A newly-cured villager, if it had a profession prior to being zombified, offers a trading disbelieve to the actor who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of ane emerald. Villagers near the cured villager are also affected just offer fewer, smaller discounts.

Zombie villagers that are in the process of converting practise not despawn if the player moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.

Specific to Coffee Edition [ ]

  • If a zombie villager was a nitwit before it was transformed into a zombie villager, information technology remains a nitwit.
  • Curing a villager spreads minor_positive gossip through the villager gossip organization. Randomly generated zombie villagers take a gamble to also go nitwits when cured,[ verify ] meaning that they cannot offering discounted trades.

Specific to Bedrock Edition [ ]

  • A erstwhile nitwit zombie villager becomes an unemployed villager and can larn a profession after the cure.
  • Villagers who were unemployed before transforming into a zombie villager might immediately claim a workstation to proceeds a profession.
  • Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a pocket-size discount proportional to the number of cured villagers (up to 10).
  • Saving and reloading the world causes the curing procedure to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

Sounds [ ]

Sound Subtitles Source Clarification Resource location Translation cardinal Book Pitch Attenuation
distance
Zombie Villager groans ? ? entity.zombie_villager.ambient subtitles.entity.zombie_villager.ambience ? ? 16
Zombie Villager vociferates ? ? entity.zombie_villager.converted subtitles.entity.zombie_villager.converted ? ? 16
Zombie villager snuffles ? ? entity.zombie_villager.cure subtitles.entity.zombie_villager.cure ? ? xvi
Zombie villager dies ? ? entity.zombie_villager.death subtitles.entity.zombie_villager.expiry ? ? 16
Zombie villager hurts ? ? entity.zombie_villager.hurt subtitles.entity.zombie_villager.hurt ? ? 16
Footsteps ? ? entity.zombie_villager.step subtitles.entity.zombie_villager.pace ? ? 16

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Zombie Villager zombie_villager entity.minecraft.zombie_villager

Bedrock Edition:

Name Identifier Numeric ID Translation central
Zombie Villager (old) zombie_villager 44 entity.zombie_villager.name
Zombie Villager (new) zombie_villager_v2 116 entity.zombie_villager_v2.name

Entity data [ ]

Zombie villagers have entity information associated with them that contains various properties.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Java Edition:

  • Entity data
    •  ConversionTime: -1 when non beingness converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect parallels this.
    •  ConversionPlayer: The UUID of the actor who started curing the zombie, stored every bit four ints.

Zombie villager type

Zombie villager profession

Achievements [ ]

Icon Accomplishment In-game description Actual requirements (if unlike) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Monster Hunter Attack and kill a monster. Kill a hostile mob or i of the post-obit neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. 15G Bronze
Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give information technology a golden apple tree (by facing the zombie and pressing the apply key with a golden apple tree in your mitt) 40G Golden

Advancements [ ]

Icon Advancement In-game clarification Parent Actual requirements (if different) Resource location
Advancement-oval-raw.png Zombie Doctor
Weaken and then cure a Zombie Villager We Need to Go Deeper Throw a splash potion of Weakness at a zombie villager, feed it a gold apple, and wait for it to be cured.
Note: In multiplayer, only the histrion that feeds the gold apple gets the advancement.
story/cure_zombie_villager
Advancement-plain-raw.png Adventure
Risk, exploration, and combat Kill any entity, or exist killed by any entity. adventure/root
Advancement-plain-raw.png Monster Hunter
Impale any hostile monster Adventure Impale one of these 34 mobs:
  • Blaze
  • Cave Spider
  • Creeper
  • Drowned
  • Elder Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Stray
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if any, may exist killed, only are ignored for this advancement. Simply the riders of the craven jockey s and skeleton horsemen are counted in this advancement.
hazard/kill_a_mob
Advancement-fancy-raw.png Monsters Hunted
Impale one of every hostile monster Monster Hunter Kill each of these 34 mobs:
  • Bonfire
  • Cavern Spider
  • Creeper
  • Drowned
  • Elderberry Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Stray
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockey southward and skeleton horsemen are counted in this advancement.
adventure/kill_all_mobs

Video [ ]

Note: Zombie villagers accept new textures and sounds as of Village and Pillage.

History [ ]

Java Edition
1.4.two 12w32a Zombie Villager.png Added zombie villagers.
Baby Zombie Villager.png Added baby zombie villagers.
v% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
Zombie villagers nether the furnishings of a potion of weakness can be cured by using a golden apple tree on them.
12w34a Zombie villagers now have two new rare drops – carrots and potatoes.
12w34b Zombie villagers can now option up and equip dropped items.[2] [3]
If killed, zombie villagers at present drop the item they are holding.
Zombie villagers tin can now survive in sunlight, if they are wearing a helmet or a pumpkin.[4]
12w37a Zombie Villager with Carved Pumpkin Revision 1.png Zombie Villager with Jack o'Lantern Revision 1.png Baby Zombie Villager with Carved Pumpkin Revision 1.png Baby Zombie Villager with Jack o'Lantern Revision 1.png On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
1.five 13w03a Zombie villagers are now able to set up the histrion on burn down, if they are on fire and they attack the histrion.
Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to assault the player, making packs of zombies arroyo shortly afterwards damaging the zombie villager.
Zombie villagers at present crusade more harm when their health is lower.
one.six.one 13w17a When damaged, zombie villagers now accept a low chance to spawn more zombies.
13w21a Zombie villager damage increasing with decreasing wellness has been removed.
13w23b Zombie villager AI and mechanics have been changed – this has at present made them much more horde-like.
Zombie villagers are now able to detect the player upwardly to xl blocks.
i.6.2 pre Babe zombie villagers now spawn among regular ones.
Babe zombie villagers now have the same percentage of spawning equally zombie villagers.
ane.7.2 13w36a Baby zombie villagers now drop loot and experience.
1.seven.4 13w49a Added zombie villager craven jockeys – a rare version of the baby zombie villager.
1.eight 14w11a Zombie villagers now run away from creepers that are about to explode.
14w30a Zombie villagers now drop a zombie caput when killed by a charged creeper.
1.eight.1 pre1 Zombie villagers no longer run away from creepers that are nigh to explode.
1.ix 15w32a The detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
15w33c The zombie villager's detection range for players wearing the zombie head has been adapted, now 37.five% of the normal range.
15w34a Zombie villagers now accept an attack animation like to the 1 they had in Survival Test, fifty-fifty without weapons.
15w35a Zombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Zombie villagers now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's torso texture shared the aforementioned texture as the regular zombie's body and Steve.
Baby Zombie Farmer.png Baby Zombie Librarian.png Baby Zombie Priest.png Baby Zombie Blacksmith.png Baby Zombie Butcher.png Baby Zombie Nitwit.png Baby zombie villagers now retain their professions and clothes, which have a tattered appearance.
A new VillagerProfession tag that determines what profession the zombie villager is, as well its profession when cured, has been added.
15w36a The zombie villager's detection range for players wearing the zombie caput is now once more fifty% of the normal range.
15w43a A zombie villager priest tin at present be found caged in an igloo basement.
1.ten 16w20a "Generic" green-robed zombie villager has been removed, due to the new ZombieType tag not allowing invalid villager professions.
Zombie villagers now spawn in abandoned villages.
pre1 The adventure of a zombie villager setting the target on burn down when burning, and the duration of the effect, at present depends on raw regional difficulty.
Zombie villagers that spawn as part of abased villages no longer despawn.
one.xi 16w32a Added a zombie villager spawn egg.
The entity ID Zombie has been changed to zombie, zombie_villager and husk for those respective mobs.
The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager simply.
Setting the Profession tag to 5 at present makes green-robed villagers.
The zombie villager's in-game name has been changed to "Zombie Villager" instead of "Zombie".
Zombie villagers no longer drop zombie heads when killed by a charged creeper.
Zombie villagers no longer spawn from zombie spawners.[5]
16w32b Zombie Nitwit.png Baby Zombie Nitwit.png Generic zombie villagers have been re-added, along with their normal villager counterpart.
16w39a Zombie villagers now have their own sounds.
1.12 17w14a Added ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
1.13 18w07a Zombie villagers now intentionally stomp on turtle eggs and assail turtles.
18w10d Babe zombie villagers at present fire in the sun.
ane.14 18w50a Zombie villagers at present have new skins, corresponding to biome and profession.


Desert Zombie Villager Base.png Desert Zombie Armorer JE1 BE1.png Desert Zombie Butcher.png Desert Zombie Cartographer.png Desert Zombie Cleric.png Desert Zombie Farmer.png Desert Zombie Fisherman.png Desert Zombie Fletcher.png Desert Zombie Leatherworker.png Desert Zombie Librarian JE1 BE1.png Desert Zombie Mason.png Desert Zombie Nitwit.png Desert Zombie Shepherd.png Desert Zombie Toolsmith.png Desert Zombie Weaponsmith JE1 BE1.png Added desert zombie villagers, which all take unique textures for that biome. These zombie villagers also spawn in badlands biomes.
Jungle Zombie Villager Base.png Jungle Zombie Armorer JE1 BE1.png Jungle Zombie Butcher.png Jungle Zombie Cartographer.png Jungle Zombie Cleric.png Jungle Zombie Farmer.png Jungle Zombie Fisherman.png Jungle Zombie Fletcher.png Jungle Zombie Leatherworker.png Jungle Zombie Librarian JE1 BE1.png Jungle Zombie Mason.png Jungle Zombie Nitwit.png Jungle Zombie Shepherd.png Jungle Zombie Toolsmith.png Jungle Zombie Weaponsmith JE1 BE1.png Added jungle zombie villagers, which all take unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only later the player has a jungle village.
Plains Zombie Villager Base.png Plains Zombie Armorer JE1 BE1.png Plains Zombie Butcher.png Plains Zombie Cartographer.png Plains Zombie Cleric.png Plains Zombie Farmer.png Plains Zombie Fisherman.png Plains Zombie Fletcher.png Plains Zombie Leatherworker.png Plains Zombie Librarian JE1 BE1.png Plains Zombie Mason.png Plains Zombie Nitwit.png Plains Zombie Shepherd.png Plains Zombie Toolsmith.png Plains Zombie Weaponsmith JE1 BE1.png Added plains zombie villagers, which all have unique textures for that biome.
Savanna Zombie Villager Base.png Savanna Zombie Armorer JE1 BE1.png Savanna Zombie Butcher.png Savanna Zombie Cartographer.png Savanna Zombie Cleric.png Savanna Zombie Farmer.png Savanna Zombie Fisherman.png Savanna Zombie Fletcher.png Savanna Zombie Leatherworker.png Savanna Zombie Librarian JE1 BE1.png Savanna Zombie Mason.png Savanna Zombie Nitwit.png Savanna Zombie Shepherd.png Savanna Zombie Toolsmith.png Savanna Zombie Weaponsmith JE1 BE1.png Added savanna zombie villagers, which all have unique textures for that biome.
Snowy Zombie Villager Base.png Snowy Zombie Armorer JE1 BE1.png Snowy Zombie Butcher.png Snowy Zombie Cartographer.png Snowy Zombie Cleric.png Snowy Zombie Farmer.png Snowy Zombie Fisherman.png Snowy Zombie Fletcher.png Snowy Zombie Leatherworker.png Snowy Zombie Librarian JE1 BE1.png Snowy Zombie Mason.png Snowy Zombie Nitwit.png Snowy Zombie Shepherd.png Snowy Zombie Toolsmith.png Snowy Zombie Weaponsmith JE1 BE1.png Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Swamp Zombie Villager Base.png Swamp Zombie Armorer JE1 BE1.png Swamp Zombie Butcher.png Swamp Zombie Cartographer.png Swamp Zombie Cleric.png Swamp Zombie Farmer.png Swamp Zombie Fisherman.png Swamp Zombie Fletcher.png Swamp Zombie Leatherworker.png Swamp Zombie Librarian JE1 BE1.png Swamp Zombie Mason.png Swamp Zombie Nitwit.png Swamp Zombie Shepherd.png Swamp Zombie Toolsmith.png Swamp Zombie Weaponsmith JE1 BE1.png Added swamp zombie villagers, which all have unique textures for that biome. However, swamps practice not contain villages, so these zombie villagers spawn only later on the histrion has created a village in swamp.
Taiga Zombie Villager Base.png Taiga Zombie Armorer JE1 BE1.png Taiga Zombie Butcher.png Taiga Zombie Cartographer.png Taiga Zombie Cleric.png Taiga Zombie Farmer.png Taiga Zombie Fisherman.png Taiga Zombie Fletcher.png Taiga Zombie Leatherworker.png Taiga Zombie Librarian JE1 BE1.png Taiga Zombie Mason.png Taiga Zombie Nitwit.png Taiga Zombie Shepherd.png Taiga Zombie Toolsmith.png Taiga Zombie Weaponsmith JE1 BE1.png Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers besides spawn in giant tree taiga and mountains biomes.
Desert Baby Zombie Villager.png Jungle Baby Zombie Villager.png Plains Baby Zombie Villager.png Savanna Baby Zombie Villager.png Snowy Baby Zombie Villager.png Swamp Baby Zombie Villager.png Taiga Baby Zombie Villager.png Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps exercise not contain villages, so these zombie villagers spawn only after the player has created a village in those biomes.

Cured zombie villagers now retain their trades.
i.15 19w41a Zombie villagers that were converted from villagers are supposed to no longer despawn. However, they still practise.[6]
i.16 20w06a Zombie villagers that were converted from villagers no longer despawn.[6]
one.17 21w11a Zombie Villager Librarian change 21w11a.gif The overlay texture of the zombie librarian now accept been changed.
Desert Zombie Librarian.png Jungle Zombie Librarian.png Plains Zombie Librarian.png Savanna Zombie Librarian.png Snowy Zombie Librarian.png Swamp Zombie Librarian.png Taiga Zombie Librarian.png
21w13a Legacy zombie villager texture[7] accept been removed.
Zombie villagers drib baked potatoes instead of normal potatoes if on fire when killed or killed by a burn down source.
1.17.ane Pre-release 1 Zombie villagers no longer selection up glow ink sacs.
1.18 21w41a The profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.
Desert Zombie Armorer.png Jungle Zombie Armorer.png Plains Zombie Armorer.png Savanna Zombie Armorer.png Snowy Zombie Armorer.png Swamp Zombie Armorer.png Taiga Zombie Armorer.png
Desert Zombie Weaponsmith.png Jungle Zombie Weaponsmith.png Plains Zombie Weaponsmith.png Savanna Zombie Weaponsmith.png Snowy Zombie Weaponsmith.png Swamp Zombie Weaponsmith.png Taiga Zombie Weaponsmith.png
Pocket Edition Alpha
v0.12.one build i Zombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Added zombie villagers.
Baby Zombie Farmer.png Baby Zombie Librarian.png Baby Zombie Priest.png Baby Zombie Blacksmith.png Baby Zombie Butcher.png Baby Zombie Nitwit.png Added babe zombie villagers.
Zombie villagers retain their professions and apparel, which have a tattered appearance.
v0.14.0 build 1 Baby zombie villagers now have a 15% chance of becoming a jockey. Earlier becoming a jockey, upon nearing the player, they check for one of the post-obit to mountain prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, developed zombie pigmen, cows, pigs, sheep, cavern spiders, or spiders.
v0.fifteen.0 build ane Baby zombie villagers can now mountain adult husks and horse variants.
Pocket Edition
ane.one.0 blastoff 1.1.0.9 Zombie villagers at present have their own sounds.
Bedrock Edition
? Babe zombie villagers tin can no longer mount adult zombie pigmen.
ane.4.0 beta 1.2.20.one Baby zombie villagers now burn in daylight.
1.5.0 beta ane.5.0.0 Zombie villagers at present sink underwater.
beta 1.5.0.4 Zombie villagers at present attack baby turtles and stomp on turtle eggs.
1.8.0 beta ane.8.0.viii Baby zombie villagers can now mount pandas and stray cats.
1.10.0 beta 1.10.0.three Zombie villagers are now dissever into 2 different mobs, new zombie villagers now take new skins, coresponding to biome and profession.


Desert Zombie Villager Base.png Desert Zombie Armorer JE1 BE1.png Desert Zombie Butcher.png Desert Zombie Cartographer.png Desert Zombie Cleric.png Desert Zombie Farmer.png Desert Zombie Fisherman.png Desert Zombie Fletcher.png Desert Zombie Leatherworker.png Desert Zombie Librarian JE1 BE1.png Desert Zombie Mason.png Desert Zombie Nitwit.png Desert Zombie Shepherd.png Desert Zombie Toolsmith.png Desert Zombie Weaponsmith JE1 BE1.png Added desert zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn badlands biomes.
Jungle Zombie Villager Base.png Jungle Zombie Armorer JE1 BE1.png Jungle Zombie Butcher.png Jungle Zombie Cartographer.png Jungle Zombie Cleric.png Jungle Zombie Farmer.png Jungle Zombie Fisherman.png Jungle Zombie Fletcher.png Jungle Zombie Leatherworker.png Jungle Zombie Librarian JE1 BE1.png Jungle Zombie Mason.png Jungle Zombie Nitwit.png Jungle Zombie Shepherd.png Jungle Zombie Toolsmith.png Jungle Zombie Weaponsmith JE1 BE1.png Added jungle zombie villagers, which all take unique textures for that biome. Still, jungles do not incorporate villages, so these zombie villagers spawn only afterward the player has created a jungle hamlet.
Plains Zombie Villager Base.png Plains Zombie Armorer JE1 BE1.png Plains Zombie Butcher.png Plains Zombie Cartographer.png Plains Zombie Cleric.png Plains Zombie Farmer.png Plains Zombie Fisherman.png Plains Zombie Fletcher.png Plains Zombie Leatherworker.png Plains Zombie Librarian JE1 BE1.png Plains Zombie Mason.png Plains Zombie Nitwit.png Plains Zombie Shepherd.png Plains Zombie Toolsmith.png Plains Zombie Weaponsmith JE1 BE1.png Added plains zombie villagers, which all have unique textures for that biome.
Savanna Zombie Villager Base.png Savanna Zombie Armorer JE1 BE1.png Savanna Zombie Butcher.png Savanna Zombie Cartographer.png Savanna Zombie Cleric.png Savanna Zombie Farmer.png Savanna Zombie Fisherman.png Savanna Zombie Fletcher.png Savanna Zombie Leatherworker.png Savanna Zombie Librarian JE1 BE1.png Savanna Zombie Mason.png Savanna Zombie Nitwit.png Savanna Zombie Shepherd.png Savanna Zombie Toolsmith.png Savanna Zombie Weaponsmith JE1 BE1.png Added savanna zombie villagers, which all have unique textures for that biome.
Snowy Zombie Villager Base.png Snowy Zombie Armorer JE1 BE1.png Snowy Zombie Butcher.png Snowy Zombie Cartographer.png Snowy Zombie Cleric.png Snowy Zombie Farmer.png Snowy Zombie Fisherman.png Snowy Zombie Fletcher.png Snowy Zombie Leatherworker.png Snowy Zombie Librarian JE1 BE1.png Snowy Zombie Mason.png Snowy Zombie Nitwit.png Snowy Zombie Shepherd.png Snowy Zombie Toolsmith.png Snowy Zombie Weaponsmith JE1 BE1.png Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in whatever snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Swamp Zombie Villager Base.png Swamp Zombie Armorer JE1 BE1.png Swamp Zombie Butcher.png Swamp Zombie Cartographer.png Swamp Zombie Cleric.png Swamp Zombie Farmer.png Swamp Zombie Fisherman.png Swamp Zombie Fletcher.png Swamp Zombie Leatherworker.png Swamp Zombie Librarian JE1 BE1.png Swamp Zombie Mason.png Swamp Zombie Nitwit.png Swamp Zombie Shepherd.png Swamp Zombie Toolsmith.png Swamp Zombie Weaponsmith JE1 BE1.png Added swamp zombie villagers, which all have unique textures for that biome. Notwithstanding, swamps do not comprise villages, so these zombie villagers spawn but later the player has created a village in swamp.
Taiga Zombie Villager Base.png Taiga Zombie Armorer JE1 BE1.png Taiga Zombie Butcher.png Taiga Zombie Cartographer.png Taiga Zombie Cleric.png Taiga Zombie Farmer.png Taiga Zombie Fisherman.png Taiga Zombie Fletcher.png Taiga Zombie Leatherworker.png Taiga Zombie Librarian JE1 BE1.png Taiga Zombie Mason.png Taiga Zombie Nitwit.png Taiga Zombie Shepherd.png Taiga Zombie Toolsmith.png Taiga Zombie Weaponsmith JE1 BE1.png Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers besides spawn in behemothic tree taiga and mountains biomes.
Desert Baby Zombie Villager.png Jungle Baby Zombie Villager.png Plains Baby Zombie Villager.png Savanna Baby Zombie Villager.png Snowy Baby Zombie Villager.png Swamp Baby Zombie Villager.png Taiga Baby Zombie Villager.png Added babe zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. Yet, jungles and swamps do not incorporate villages, so these zombie villagers spawn merely later the player has created a hamlet in those biomes.

Added nitwit, mason, and unemployed zombie villager professions.
Zombie villagers at present attack wandering traders.
Cured zombie villagers can now retain their trades.
i.12.0 beta i.12.0.2 The new zombie villagers at present have sounds.
1.13.0 beta 1.13.0.one The sometime zombie villagers no longer spawn naturally. However, they yet exist.
1.16.0 beta 1.16.0.51 Zombie villagers now have ability to pick upwardly items.
1.17.thirty beta ane.17.thirty.xx Zombie villagers no longer pick up glow ink sacs.
Legacy Console Edition
TU14 CU1 1.04 Patch 1 ane.0.1 Zombie Villager.png Added zombie villagers.
Baby Zombie Villager.png Added baby zombie villagers.
Infant zombie villagers can exist obtained only by having a zombie kill a baby villager, equally a zombie spawn egg does not spawn them, due to infant zombies not being in game.
TU15 1.05 The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or fe ingots.
TU19 CU7 i.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
Infant zombie villagers tin can now be spawned with a zombie spawn egg.
TU31 CU19 1.22 Patch 3 Baby zombie villagers now drop experience.
Zombie villagers now drop a zombie head when killed by a charged creeper.
TU43 CU33 1.36 Patch xiii Zombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Zombie villagers now retain their professions and wearing apparel, which take a tattered appearance. Before this version, the zombie villager's body texture shared the aforementioned texture every bit the regular zombie'due south trunk.
TU54 CU45 1.56 Patch 24 ane.0.4 Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now accept their own spawn egg.
TU60 CU51 1.64 Patch 30 1.0.11 Baby zombie villagers now have a 15% chance of becoming a jockey. Before condign a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 i.76 Patch 38 Zombie villagers at present have their own sounds.
ane.91 Zombie villagers now take new skins, respective to biome and profession.


Desert Zombie Villager Base.png Desert Zombie Armorer JE1 BE1.png Desert Zombie Butcher.png Desert Zombie Cartographer.png Desert Zombie Cleric.png Desert Zombie Farmer.png Desert Zombie Fisherman.png Desert Zombie Fletcher.png Desert Zombie Leatherworker.png Desert Zombie Librarian JE1 BE1.png Desert Zombie Mason.png Desert Zombie Nitwit.png Desert Zombie Shepherd.png Desert Zombie Toolsmith.png Desert Zombie Weaponsmith JE1 BE1.png Added desert zombie villagers, which all accept unique textures for that biome. These zombie villagers besides spawn badlands biomes.
Jungle Zombie Villager Base.png Jungle Zombie Armorer JE1 BE1.png Jungle Zombie Butcher.png Jungle Zombie Cartographer.png Jungle Zombie Cleric.png Jungle Zombie Farmer.png Jungle Zombie Fisherman.png Jungle Zombie Fletcher.png Jungle Zombie Leatherworker.png Jungle Zombie Librarian JE1 BE1.png Jungle Zombie Mason.png Jungle Zombie Nitwit.png Jungle Zombie Shepherd.png Jungle Zombie Toolsmith.png Jungle Zombie Weaponsmith JE1 BE1.png Added jungle zombie villagers, which all have unique textures for that biome. All the same, jungles do not contain villages, so these zombie villagers spawn only afterward the thespian has a jungle village.
Plains Zombie Villager Base.png Plains Zombie Armorer JE1 BE1.png Plains Zombie Butcher.png Plains Zombie Cartographer.png Plains Zombie Cleric.png Plains Zombie Farmer.png Plains Zombie Fisherman.png Plains Zombie Fletcher.png Plains Zombie Leatherworker.png Plains Zombie Librarian JE1 BE1.png Plains Zombie Mason.png Plains Zombie Nitwit.png Plains Zombie Shepherd.png Plains Zombie Toolsmith.png Plains Zombie Weaponsmith JE1 BE1.png Added plains zombie villagers, which all have unique textures for that biome.
Savanna Zombie Villager Base.png Savanna Zombie Armorer JE1 BE1.png Savanna Zombie Butcher.png Savanna Zombie Cartographer.png Savanna Zombie Cleric.png Savanna Zombie Farmer.png Savanna Zombie Fisherman.png Savanna Zombie Fletcher.png Savanna Zombie Leatherworker.png Savanna Zombie Librarian JE1 BE1.png Savanna Zombie Mason.png Savanna Zombie Nitwit.png Savanna Zombie Shepherd.png Savanna Zombie Toolsmith.png Savanna Zombie Weaponsmith JE1 BE1.png Added savanna zombie villagers, which all have unique textures for that biome.
Snowy Zombie Villager Base.png Snowy Zombie Armorer JE1 BE1.png Snowy Zombie Butcher.png Snowy Zombie Cartographer.png Snowy Zombie Cleric.png Snowy Zombie Farmer.png Snowy Zombie Fisherman.png Snowy Zombie Fletcher.png Snowy Zombie Leatherworker.png Snowy Zombie Librarian JE1 BE1.png Snowy Zombie Mason.png Snowy Zombie Nitwit.png Snowy Zombie Shepherd.png Snowy Zombie Toolsmith.png Snowy Zombie Weaponsmith JE1 BE1.png Added snowy zombie villagers, which all take unique textures in snowy biomes. These zombie villagers spawn in whatever snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Swamp Zombie Villager Base.png Swamp Zombie Armorer JE1 BE1.png Swamp Zombie Butcher.png Swamp Zombie Cartographer.png Swamp Zombie Cleric.png Swamp Zombie Farmer.png Swamp Zombie Fisherman.png Swamp Zombie Fletcher.png Swamp Zombie Leatherworker.png Swamp Zombie Librarian JE1 BE1.png Swamp Zombie Mason.png Swamp Zombie Nitwit.png Swamp Zombie Shepherd.png Swamp Zombie Toolsmith.png Swamp Zombie Weaponsmith JE1 BE1.png Added swamp zombie villagers, which all have unique textures for that biome. However, swamps do not incorporate villages, so these zombie villagers spawn merely after the histrion has created a village in swamp.
Taiga Zombie Villager Base.png Taiga Zombie Armorer JE1 BE1.png Taiga Zombie Butcher.png Taiga Zombie Cartographer.png Taiga Zombie Cleric.png Taiga Zombie Farmer.png Taiga Zombie Fisherman.png Taiga Zombie Fletcher.png Taiga Zombie Leatherworker.png Taiga Zombie Librarian JE1 BE1.png Taiga Zombie Mason.png Taiga Zombie Nitwit.png Taiga Zombie Shepherd.png Taiga Zombie Toolsmith.png Taiga Zombie Weaponsmith JE1 BE1.png Added taiga zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in giant tree taiga and mountains biomes.


Desert Baby Zombie Villager.png Jungle Baby Zombie Villager.png Plains Baby Zombie Villager.png Savanna Baby Zombie Villager.png Snowy Baby Zombie Villager.png Swamp Baby Zombie Villager.png Taiga Baby Zombie Villager.png Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. However, jungles and swamps exercise not contain villages, so these zombie villagers spawn merely afterward the role player has created a hamlet in those biomes.
New Nintendo 3DS Edition
0.1.0 Zombie Farmer.png Zombie Librarian.png Zombie Priest.png Zombie Blacksmith.png Zombie Butcher.png Zombie Nitwit.png Added zombie villagers.
Baby Zombie Farmer.png Baby Zombie Librarian.png Baby Zombie Priest.png Baby Zombie Blacksmith.png Baby Zombie Butcher.png Baby Zombie Nitwit.png Added baby zombie villagers.

Issues [ ]

Bug relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.

Gallery [ ]

Screenshots [ ]

Halloween [ ]

In other media [ ]

Trivia [ ]

  • Zombie villagers never spawn with equipment in Bedrock Edition due to having rendering issues with armor on them.
  • Zombie villagers have a glitched design when using the programmer art Resource Pack. ‌[ Java Edition only ] [8]
  • In Bedrock Edition, when a zombie villager holds a trident, the hand that holds the trident lowers.
  • The accomplishment ‌[ Bedrock Edition only ] Zombie Doctor uses the one-time zombie villager texture.

References [ ]

  1. https://youtu.be/CYIAfv291k4
  2. https://twitter.com/jeb_/condition/240381873480687616
  3. http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma
  4. https://twitter.com/Dinnerbone/status/243645556872855552
  5. MC-106146 – resolved as "Works Equally Intended"
  6. a b MC-159300
  7. Zombie Villager (texture) JE1.png /assets/minecraft/textures/entity/zombie/zombie_villager.png
  8. MC-140954

Source: https://minecraft.fandom.com/wiki/Zombie_Villager

Posted by: shepherdfrocution.blogspot.com

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